Skills and Software
Elizabeth De La O
3D Creature and Character Animator
Cinematics and In-game
Layout and camera work
- 3D Animation
- Layout Camera work
- Basics of rigging
- Unreal
- Unity
- Proprietary engines
- Maya
- Photoshop
- Texturing
- Perforce
- Figma
- Illustration
10 points proficient in the industry of animation video games in-game and cinematics
1.- I had created high quality of 3D animations all keyframed for humans, animals and creatures (biped, quadrupeds, wings, 8 legs, snakes)
2.- Strong understanding in timings, secondary motion, weighted animations, personality. Deep understanding of graph editor and curves.
3. Deep understanding of 3D Animation and traditional principles. 12 principles of animation.
4.- Solving problems and implementing extra controls for rigs. Knowledge of principles of rigging and hierarchy.
5.- Daily meetings with the animation team and external members like sound, engineers, design, 3d artist and vfx to ensure animation meets the game play requirements and make it work on the engine.
6.- Animation reviews, receiving and giving feedback and making adequate changes and polish.
7.- Attending team meetings with project managers, production assistants, engineers etc.
8.- Team player spirit, highly collaborative, great communication skills and always looking to improve my skills and I like to apply positive psychology to enhance productivity.
9.- Self motivated and creative. Helping to test animations and implement them.