Demo Reel 2026

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Consent & Show

Breakdown:

Cinematics and In/game animations. Hand keyframe. Maya. Unity, Unreal.
 

  •  Ground Zero: Earth Recon [Cinematic] Unreal 5.7. Responsible for Animation, environment design, cameras, foliage, vfx smoke.


  • FULL MATCH: Hawlucha vs. Machamp! 

       - Pokémon Legends: Z-A [101 million views]

        Layout and animation for the part of the full match min 0:44 to 04:54
        I animated both characters and environments

  • Personal:  Dragon

 

  • Animations for:  Scopely [ 3 years] 
    -Title: Marvel Strike Force. Scopely [Savvy Games]. Mobile Games. 


  • Personal: Dragons with provided plate AM. Hand key animation. Flying locomotion creature. 


  • Animations for:  Jam City [4.5 years]

       Cinematics and In/game animations. Hand keyframe.

       -Title: Marvel Avengers Academy, Mobile game.

       -Title: Harry Potter -Hogwarts Mystery
 

  • Animations for:  Applovin [6 months] Full time laid off
    -Title: Crystalborne: Heroes of Fate - Machine Zone [Applovin] 


  •  Personal: screw dive 360  Mage animation.  Rig by: Kiel Figgins. 


  • Personal: Animation Mentor project. Animal and creature locomotion.


  • Personal projects, hand key animations: 
    I performed the creature animation hand key frame on Maya, Blue dragon rig provided by AM, I did the  matching video with Autodesk MatchMover, I shoot the video on Dawnfalls trail, FairFax CA 


  • Personal animation with Deadpool rig by:  Kiel Figgins [https://3dfiggins.com/Store/]


In-game combat anims reel 2025

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Consent & Show

Breakdown:

Hand keyframe. body mechanics for Marvel Strike Force. Maya. Unity.

  • Responsible for all super hero combat animations. No opponents or villains.


Scripts

Python

I am new on coding and  I practice Python on Code In Place Certificate under  Stanford University's program [CS106A.] I practiced making a simple game: Snake, I did a quick variation [Chasing Taco], you can find the code on my Github and you can play here.


I am on my way on learning python further to develop tools for Maya and use it on animation.